Case Study

Case Study

SaaS

SaaS

GAMEHIVE SCALES PLAYABLE AD PRODUCTION

GAMEHIVE SCALES PLAYABLE AD PRODUCTION

Challenge

Challenge

HIGH PRODUCTION OVERHEAD

HIGH PRODUCTION OVERHEAD

GameHive was looking for a way to test playable ads across their entire suite of titles but faced challenges with turnaround times and high upfront production costs.

Results

90%

Decrease in production cos

90%

Decrease in production cos

5X

DECREASE IN TURNAROUND TIMES

5X

DECREASE IN TURNAROUND TIMES

Solution

Solution

CRAFTSMAN PLAY ENABLES NO-CODE PLAYABLE DEVELOPMENT

CRAFTSMAN PLAY ENABLES NO-CODE PLAYABLE DEVELOPMENT

Leveraging Craftsman Play, GameHive was able to produce more than 50 playable ads in their first month. Taking existing video assets, GameHive's designers utilized Craftsman's self-serve interactive and playable ad builder to create new playable concepts in minutes, without any coding required.


They also used the platform's prefabricated templates to easily create playables with popular game mechanics.

"For the first time ever since running playables, we've been able to produce ad units that meet and in some cases exceed our lofty ROAS goals."

BRETT JONES

BRETT JONES

USER ACQUISITION MANAGER

USER ACQUISITION MANAGER

Contact us

Connect with us today to design creatives that make your Q4 campaigns stand out and deliver results.

Contact us

Connect with us today to design creatives that make your Q4 campaigns stand out and deliver results.

Contact us

Connect with us today to design creatives that make your Q4 campaigns stand out and deliver results.

GAMEHIVE SCALES PLAYABLE AD PRODUCTION